Resolume 6 Tutorial: Audio Reactive

This tutorial explains how to make audio reactive content in Resolume. We go over the various FFT options, specifically Audio FFT and the various ways incoming audio can be used to animate effects and parameters. We show how external audio equipment, composition audio, and clip audio work as a driver for animation. Also explained are the various FFT parameters and controls, along how to adjust audio frequencies to customize audio reactivity.

→ Next Lesson: Visual Chords

Resolume 6 Tutorial: BPM Sync

This tutorial explains how BPM Sync works in Resolume. We cover how to set BPM using the various interface elements and parameters. Also demonstrated is how to match tempo to music or a song and how to use a four count to find the beats per minute of any audio track. Lastly, we show you how to add spontaneity to your visuals using random playback on beat.

→ Next Lesson: Quantization