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This tutorial goes over the basics of projection mapping in Resolume. We provide a hands-on demonstration showing how to set up your composition and create slices for a stage of four squares. We cover the Advanced Output tools and how to use them, input mapping via Input Selection, projection mapping on your physical stage using Output Transformation, and using the Slice Transform effect to project onto specific parts of a stage. We also go over how to use effects creatively to alter the look of our projected visuals.

→ Next Lesson: Structure Mapping


One thought on “Resolume 6 Tutorial: Projection Mapping Basics”

  1. Yan

    Do happen to know of any technique to be able to do input slicing with vdmx by any chance. I’ve been using masking, but this would be way easier.
    Love your work btw

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