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This tutorial explains how to make audio reactive content in Resolume. We go over the various FFT options, specifically Audio FFT and the various ways incoming audio can be used to animate effects and parameters. We show how external audio equipment, composition audio, and clip audio work as a driver for animation. Also explained are the various FFT parameters and controls, along how to adjust audio frequencies to customize audio reactivity.

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One thought on “Resolume 6 Tutorial: Audio Reactive”

  1. exoplanet

    How to use an internal audio source like quicktime for example to make audio react?
    I see you are using an “Siphon In audio” in the preferences.

    thank you in advance

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