CoGe 1.6 Update Released

October 29, 2014

CoGe 1.6 Update

CoGe semi-modular VJ software was updated to version 1.6 today with the following features:

• Layer Controls: move, scale, rotate, position and opacity sliders added to all layer-style gadgets.
• OpenGL Shader based blend modes: super-fast new blend modes for the Layer Groups.
• A new, Native Image player module.
• Now you can preview the Media Banks.
• Support for playback of Vuo Compositions.
• and more!

Visit the CoGe website today to try out a full-featured demo or download the update if you are an existing CoGe user.

DocOptic featured on Resolume Website

DocOptic on Resolume

The good folks at Resolume have featured our work on their website! The article goes into some of the motivating forces behind DocOptic along with their favorite tutorials. We’re honored to have been able to benefit Resolume users around the world by providing them with tutorials that help them understand the software better. Thanks for all your support Resolume users!

→ View the DocOptic article on Resolume’s Blog

CoGe Tutorial: Basics & Getting Started

In this CoGe tutorial for version 1.6+ we cover the essential settings and modules, customizing a 2-layer interface for mixing live visuals, the effects chain, secondary display output, and useful tips to get started. This is a basic, yet in-depth tutorial that will get users of any skill level up and running with CoGe right away.

Users will learn and understand the important preferences, the various interface windows, ClipSynth controls and media storage, how to mix visuals using Layer Groups, using the EffectChain to add effects, how the Master Mixer works, along with other essential features such as Aligners, Maps, and displaying your Main Output to a secondary display.

MixEmergency Tutorial: Sample Player In-Depth

This in-depth MixEmergency tutorial explains and demonstrates various techniques for the Sample Player which was introduced in version 2.7 along with BPM synchronization using Serato DJ. You will learn about the various Sample Player Settings, Interface, Presets, and how to layer visuals and trigger one-shot visual hits for live improvisation.

We also go over how to blend your sample visuals with your Main Ouptut, how to map the Sample Player triggers to your MIDI controller, and how to animate Scale, X, and Y positions of your samples using Duration and Beats mode.

↓ Download the HAP Codec

Music in this tutorial by Esbe

Live Visuals Session // 092214

The live visuals in this session consist of 3 layers. A background tunnel loops with hue shifting colors, while two audioreactive objects are added on top. The first is a kaleidoscopic, glowing light object that is triggered by middle audio frequencies. A geometric diamond is quickly faded in when lower audio frequencies hit. Originally posted on Instagram.

Visuals used in this session:
• DOC005 Space Wafers (Hard Edges)
• DOC009 Trants (Tunnel Vision)
• DOC000 Sectionull C (Sectionulls)

Live Visuals Session // 091514

3 layers of looped visuals. A fading organic, wavy background is masked by a black and white geometric loop using the multiply blend mode. A tunnel visual sits on top of the composition. Each layer’s color values tweaked using hue and colorization effects. Originally posted on Instagram.

Visuals used in this session:
• DOC006 Tri-Zone (Monomatic One)
• DOC009 Block Clock (Tunnel Vision)
• DOC010 Purple Haze (Dream Fields)

When the Right Time // Audiovisual

“When the Right Time” is an audiovisual project we worked on with musician Ohtoro to provide a visual backdrop for his hand crafted beats. Under the guidance of Aloe Blacc and Exile, Ohtoro’s debut album is an ode to Los Angeles’ modern beat scene. With the direction of DocOptic artist hypoetical, we wanted to give life to Ohtoro’s music with abstract synchronized visuals with an aquatic and nature oriented theme that lent exemplified the organic nature of the way the album was made.

To hear more of Ohtoro’s music:
http://soundcloud.com/scottohtoro