Live Visuals Session // 110514

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3 layers of live visuals: top two are multicolored animated textures using Darken (top), Multiply (middle) blend modes at full opacity. Third layer is a group of mirrored 3d quad shapes that inherit a nice blend of the colors from the top two. Originally posted on Instagram.

Visuals used in this workout:
• DOC002 Quadra (Polyphonics)
• DOC010 Cool Bows (Dream Fields)
• DOC010 Wow Pow (Dream Fields)

Live Visuals Session // 110314

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In this session, the live visuals were made up of 3 layers. The background layer is a looped field of color and texture. On top are two layers with audioreactive opacity. First is a group of geometric shapes transforming along with a spherical liquid object that disperses and rejoins. Some blur and glow effects were applied to enhance the contrast of layers. Originally posted on Instagram.

Visuals used in this session:
• DOC005 Fragmentilized (Hard Edges)
• DOC010 Cyan Whispers (Dream Fields)

Live Visuals Session // 092214

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The live visuals in this session consist of 3 layers. A background tunnel loops with hue shifting colors, while two audioreactive objects are added on top. The first is a kaleidoscopic, glowing light object that is triggered by middle audio frequencies. A geometric diamond is quickly faded in when lower audio frequencies hit. Originally posted on Instagram.

Visuals used in this session:
• DOC005 Space Wafers (Hard Edges)
• DOC009 Trants (Tunnel Vision)
• DOC000 Sectionull C (Sectionulls)

Live Visuals Session // 091514

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3 layers of looped visuals. A fading organic, wavy background is masked by a black and white geometric loop using the multiply blend mode. A tunnel visual sits on top of the composition. Each layer’s color values tweaked using hue and colorization effects. Originally posted on Instagram.

Visuals used in this session:
• DOC006 Tri-Zone (Monomatic One)
• DOC009 Block Clock (Tunnel Vision)
• DOC010 Purple Haze (Dream Fields)

Live Visuals Session // 090214

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4 layers of live visuals in this session were mostly triggered live. Abstract, geometric one-shot loops were triggered on beat, on the fly using shortcuts. Mirrored 2D lines loop and blast on and off with audioreactive opacity. A loop of organic tentacles flash to the beat and a smoky tiled visual loops in the background. All layers had hue and color adjustments to match a blue palette. Originally posted on Instagram.

Visuals used in this session:
• DOC008 Ex, Fa, Nin, Oct, Ri, Spi (Geoburst)
• DOC007 Vunnel (Cosmic Garden)
• DOC004 Forward Slash (Kinetic Shifts)
• DOC003 Space Clouds (Strangescapes)

Live Visuals Session // 071814

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This 4 layer composition was triggered with VDMX. The background is a customizable, generative ISF layer that draws waveforms of the audio input. The rest of the layers blend together using an exclusion blend mode. The futuristic landscape layer is masked by a black and white seamless visual with opacity synced to audio frequencies. The final layer is a loop of floating vinyl records drifting throughout. Originally posted on Instagram.

Visuals used in this session:
• Vinyl Rain (Sound Supplies)
• Space Range (Strangescapes)
• Negated A (Negated)

Live Visuals Session // 071114

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Live visuals consisting of 4 layers. A hue shifted layer using a black and white visual as a mask to serve as a background. A multicolored looping tunnel visual with edge and glow effects used to create its neon-like appearance. The low polygon mirrored clip uses a stack of effects to create a bad TV reception effect with opacity synced to audio. Various blend modes were used to mix the visuals. Originally posted on Instagram.

Visuals used in this session:
• DOC000 Mahalo (Mahaloha)
• DOC002 Fragile Touch (Polyphonics)
• DOC006 Worm Hole (Monomatic One)
• DOC009 Spin Drip (Tunnel Vision)

Live Visuals Session // 061414

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This visual mix is a combination of 3 layers. One layer mask (the wavy lines in the background), a mirrored tunnel visual encapsulated inside the layer mask, and an overlay visual (the fluid-like layer). The top overlay layer’s is synced to react to the audio. Originally posted on Instagram.

Visuals used in this session:
• DOC006 Wavy Zebra (Monomatic One)
• DOC009 Collapsul (Tunnel Vision)

Live Visuals Session // 041004

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2-layers of live visuals set to respond audioreactively. Various effects applied to the head layer to change its appearance. A ripple effect was set to react to low audio frequencies. For the background layer, the hue was adjusted and opacity levels were synchronized to high frequencies in the audio. Originally posted on Instagram.

Visuals used in this session:
• DOC002 Audible Deafness (Polyphonics)
• DOC003 Shooting Squares (Strangescapes)

Live Visuals Session // 040114

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3-layered live visuals all BPM synced. Top layer is a Quartz Composer visual used as a mask for the second layer set to rotate every beat. Bottom layer was a hue shifted, kaleidoscopic background set to move forward one second in duration every beat with opacity synced to react to audio. Originally posted on Instagram.

Visuals used in this session:
• DOC004 Circle Slants (Kinetic Shifts)
• DOC004 Thump Canyon (Kinetic Shifts)